This made us cautious in how we approached our heist and actions, which made for great gameplay. Our allies and designated enemies would be aware and might investigate. In addition, the whole city would know a crime has just been committed. One mistake and we’d have significant Heat (a game mechanic for Bluecoat awareness and aggressiveness towards our Crew). We would need to be careful when attacking foes and defending ourselves. The toll would also summo Bluecoats to the scene of the murder.įrom a storytelling perspective, that is a fantastic story constraint! If we were to kill a thug, an innocent, or a villain, the Duskvol Bell would give our crew away. And it turns out the tolling summons the city guard, the corrupt Bluecoats. “The bell tolls every time someone dies.” It wasn’t until mid-heist I thought to ask Mack, “Why was the bell ringing? What’s the significance?” Turns out that the medical equipment was special saws, small hammers, and other instruments a skilled practitioner could use to change one’s face. It’s a collaborative game, and the group decided to help an ally acquire special medical equipment from a strange new doctor operating out of the Brightstone District. We then began play by figuring out our next score. When the convention one-shot began, Mack the GM told us it was the moon was high and we were running back to home base after another successful score, and the Duskvol Tower Bell was tolling three times. The Tollīlades in the Dark takes place in the city of Duskvol, a mystical city where ghosts and spirits are real and affect daily life of its citizens. Define boundaries for your adventures to spur story puzzles and player creativity. The second technique is the Story Crucible. (I also just published a Patron exclusive article about this regarding how to stage your Villains, Allies, and Character Secrets.) Know the perfect time to reveal important campaign elements for emotional impact. The Blades game had a wonderful example of two GMing techniques we’ve chatted about in past Musings. However, I enjoyed playing in D&D 5E, Dungeon Crawl Classics, and Blades in the Dark games. I was hoping to GM but did not get time to pull a game together. I had a great time again at the spring edition of Intrigue Con.
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